-Coldem
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.35 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.5%).
Utility and deaths
Strength9.4 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.99. Last 3 months: 0.85 (at the start 1.00). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.43. Last 3 months: 1.21 (at the start 1.44). Well above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 108.0. Last 3 months: 94.5 (at the start 107.8). Well above the average (80.5).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 51% (at the start 54%). Right on the average (51%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 44% (at the start 59%). Well below the average (51%).
Best month: August 2026 with 2,830. Last 3 months: 2,770 (at the start 2,710).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 39 · Dust 2
- Highest rating in a match: 3.37 · Dust 2
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Coldem plays
Across 81 matches -Coldem averages K/R 0.90, ADR 98.2 and a rating of 1.28. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.0 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 55 of 81 matches the rating was 1.10 or higher (68%), in 9 it was below 0.90. In 59 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.43. Things go best on Mirage (+24 ELO, win rate 63%). Improved over the last three months: ELO +60. Got weaker: K/R −0.15, Rating −0.23, ADR −13.3, Headshots −3 pp, Win rate −15 pp. Last 30 days: 18 matches, win rate 44%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.