-Cobi

Serbia
On FACEIT since 2021 132 matches tracked 42 matches in 30 days
ELO ▲ 54
2,040
30-day peak: 2,040
Rank EU
#215,464
Serbia #2,097 in Serbia
Last updated:

How does -Cobi play?

Rating 1.03 (from 82 matches) K/R 0.74 ADR 82.0 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp
= Stayed the same
K/R at 0.75, ADR at 80.5
▼ Got worse
Win rate −15 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
31 matches · 45% win rate
On Inferno −27 ELO
29 matches · 59% win rate
Between 12:00 and 18:00 −22 ELO, win rate 41%
On Sundays +2 ELO, win rate 46%

-Cobi loses the most ELO on Dust 2: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.02 · Inferno
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
71% better than 95%
0.79 better than 73%
89.9 better than 89%
1.06 better than 61%
52% of 93 duels better than 54%
44% of 9 situations better than 69%
Dust 231
45% better than 28%
0.71 better than 36%
76.9 better than 28%
1.03 right on the average
42% of 57 duels better than 10%
56% of 9 situations better than 90%
Inferno29
59% better than 63%
0.78 better than 65%
81.8 better than 51%
1.08 better than 55%
58% of 45 duels better than 72%
31% of 13 situations better than 26%
Anubis24
42% better than 21%
0.73 better than 46%
83.1 better than 65%
0.98 better than 34%
44% of 63 duels better than 14%
44% of 16 situations better than 67%
Mirage6
17% -
0.65 -
78.1 -
0.97-
44% of 16 duels -
0% of 4 situations -
Cache5
80% -
0.72 -
75.3 -
1.01-
57% of 7 duels -
20% of 5 situations -
Nuke3
33% -
0.62 -
68.0 -
0.90-
57% of 7 duels -
-
Overpass3
67% -
0.59 -
74.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -Cobi plays

Across 132 matches -Cobi averages K/R 0.74 and ADR 82.0; the rating across the 82 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Ancient with a 71% win rate in 31 matches. In 32 of 82 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 62 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. -Cobi loses the most ELO on Dust 2 (−47 ELO, win rate 45%). Things go best on Ancient (+49 ELO, win rate 71%). From match no. 5 of the day on, things go best: 61% win rate, −3 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.5. Last 30 days: 42 matches, win rate 52%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.