-Charliee

Hong Kong
125 matches tracked
Last updated:

How does -Charliee play?

Rating 1.02 K/R 0.75 ADR 83.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.5
Knife kills 3 in 125 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 83%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 15x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +7.3
= Stayed the same
Headshots at 44%
▼ Got worse
Win rate −4 pp, ELO −57

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
31 matches · 35% win rate
On Anubis −54 ELO
23 matches · 52% win rate
Between 0:00 and 6:00 −20 ELO, win rate 40%
On Thursdays −59 ELO, win rate 35%

-Charliee loses the most ELO on Mirage: −85 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
61% better than 83%
0.85 better than 93%
92.1 better than 93%
1.19 better than 93%
58% of 192 duels better than 87%
26% of 19 situations better than 18%
Mirage31
35% better than 7%
0.69 better than 31%
78.6 better than 44%
0.92 better than 19%
46% of 145 duels better than 25%
33% of 12 situations better than 36%
Anubis23
52% better than 57%
0.74 better than 60%
82.1 better than 62%
1.00 right on the average
46% of 125 duels better than 24%
36% of 11 situations better than 47%
Inferno12
33% -
0.64 -
77.4 -
0.87-
37% of 67 duels -
33% of 6 situations -
Ancient8
38% -
0.70 -
79.2 -
0.96-
52% of 33 duels -
17% of 6 situations -
Cache5
60% -
0.72 -
83.0 -
0.98-
38% of 21 duels -
0% of 3 situations -
Nuke5
40% -
0.77 -
78.6 -
1.01-
37% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Charliee plays

Across 125 matches -Charliee averages K/R 0.75, ADR 83.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Dust 2 with a 61% win rate in 41 matches. In 43 of 125 matches the rating was 1.10 or higher (34%), in 52 it was below 0.90. In 54 matches with detailed stats: 15 4Ks and 1 ace. -Charliee loses the most ELO on Mirage (−85 ELO, win rate 35%). Things go best in match 2 of the day (+87 ELO, win rate 53%). Match no. 1 of the day goes best: 57% win rate, −107 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +7.3. Got weaker: Win rate −4 pp, ELO −57. Unchanged in recent months: Headshots at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.