-Cezi

Nepal
On FACEIT since 2024 321 matches tracked 96 matches in 30 days
Last updated:
Next update possible in 1h 51m

How does -Cezi play?

Rating 1.02 K/R 0.73 ADR 81.1 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 321 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.3
Zeus kills1 in 321 matches
Knife kills 1 in 321 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 38x 4K, 0 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +200
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.4, Headshots at 46%
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −162 ELO
70 matches · 43% win rate
On Mirage −161 ELO
100 matches · 57% win rate
Between 6:00 and 12:00 −209 ELO, win rate 42%

-Cezi loses the most ELO in match 1 of the day: −162 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
57% better than 68%
0.76 better than 55%
81.3 better than 50%
1.06 better than 55%
48% of 385 duels better than 27%
43% of 49 situations better than 63%
Dust 260
48% better than 34%
0.75 right on the average
80.3 better than 45%
1.08 better than 59%
47% of 216 duels better than 24%
38% of 34 situations right on the average
Ancient58
53% right on the average
0.72 better than 33%
81.6 better than 44%
1.00 better than 33%
47% of 264 duels better than 21%
42% of 43 situations better than 61%
Inferno38
47% better than 22%
0.69 better than 14%
80.3 better than 32%
1.00 better than 23%
46% of 175 duels better than 11%
37% of 19 situations better than 45%
Cache28
57% -
0.79 -
86.7 -
1.08-
50% of 133 duels -
44% of 9 situations -
Anubis19
11% better than 1%
0.60 better than 3%
75.4 better than 20%
0.80 better than 1%
48% of 79 duels better than 27%
22% of 9 situations better than 13%
Nuke17
59% better than 62%
0.72 better than 29%
79.4 better than 34%
0.97 better than 22%
43% of 81 duels better than 10%
67% of 9 situations better than 95%

Compared with players on the same level who have at least 15 matches on the map.

How -Cezi plays

Across 321 matches -Cezi averages K/R 0.73, ADR 81.1 and a rating of 1.02. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 126 of 321 matches the rating was 1.10 or higher (39%), in 112 it was below 0.90. In 254 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. -Cezi loses the most ELO in match 1 of the day (−162 ELO, win rate 43%). Things go best on Cache (+19 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, +6 ELO. Improved over the last three months: ELO +200. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.4, Headshots at 46%. Last 30 days: 96 matches, win rate 52%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.