-Cashmoney-

Albania
On FACEIT since 2019 372 matches tracked 94 matches in 30 days
ELO ▲ 291
3,367
30-day peak: 3,391
Rank EU ▲ 2,534 places
#1,905
Albania #13 in Albania
30 days · prev. #4,439 · best #1,871
Last updated:

How does -Cashmoney- play?

Rating 1.05 K/R 0.75 ADR 83.5 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 365 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 65%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.02 · Ø 1.06 better than 35%
Pistol kills per match 2.8
Knife kills 5 in 365 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just below the average (13.6%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 37%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 72x 4K, 7 aces in 298 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.32).

Utility hit rate 42%+8 pp · Ø 34% better than 96%
Utility damage per round 6.2+2.4 · Ø 3.8 better than 95%
Enemies flashed per round 0.66+0.34 · Ø 0.32 better than 99%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +6.3, Win rate +10 pp, ELO +104
= Stayed the same
Headshots at 63%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.75).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −153 ELO
102 matches · 53% win rate
On Nuke −21 ELO
29 matches · 55% win rate
On Mondays −79 ELO, win rate 42%

-Cashmoney- loses the most ELO on Mirage: −153 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Anubis
  2. Longest win streak: 11 wins in a row · Inferno
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
53% better than 41%
0.72 better than 30%
79.3 better than 35%
1.01 better than 30%
46% of 484 duels better than 15%
41% of 61 situations better than 56%
Ancient75
55% better than 47%
0.79 better than 66%
85.3 better than 65%
1.10 better than 63%
51% of 369 duels better than 41%
41% of 49 situations better than 57%
Anubis50
50% better than 32%
0.74 better than 43%
84.1 better than 64%
1.02 better than 36%
50% of 253 duels better than 36%
33% of 30 situations better than 36%
Dust 247
57% better than 59%
0.71 better than 27%
81.6 better than 47%
1.00 better than 25%
51% of 201 duels better than 41%
44% of 27 situations better than 64%
Inferno42
79% better than 94%
0.77 better than 46%
87.9 better than 65%
1.11 better than 47%
57% of 199 duels better than 53%
50% of 30 situations better than 74%
Nuke29
55% better than 39%
0.74 better than 33%
84.3 better than 58%
1.04 better than 34%
54% of 157 duels right on the average
69% of 13 situations better than 97%
Cache17
53% better than 32%
0.76 better than 39%
89.3 better than 70%
1.07 better than 36%
51% of 89 duels better than 29%
50% of 12 situations better than 75%
Vertigo3
0% -
0.82 -
93.7 -
1.04-
53% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Cashmoney- plays

Across 365 matches -Cashmoney- averages K/R 0.75, ADR 83.5 and a rating of 1.05. Biggest strength: Utility hit rate at 42%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 63% headshots. The strongest map is Inferno with a 79% win rate in 42 matches. In 146 of 365 matches the rating was 1.10 or higher (40%), in 126 it was below 0.90. In 298 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. -Cashmoney- loses the most ELO on Mirage (−153 ELO, win rate 53%). Things go best on Ancient (+179 ELO, win rate 55%). Match no. 1 of the day goes best: 62% win rate, +101 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +6.3, Win rate +10 pp, ELO +104. Unchanged in recent months: Headshots at 63%. Last 30 days: 94 matches, win rate 63%, net ELO +225.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.