-Cashmoney-
How does -Cashmoney- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).
Compared with 7,110 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average63% headshots and so well above the average (53%).
Impact
AverageExactly 2 kills in 13.4% of rounds and so just below the average (13.6%).
Utility and deaths
Strength0.66 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.07 (at the start 0.94). Just above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 85.5. Last 3 months: 84.5 (at the start 78.2). Slightly above the average (81.2).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 63% (at the start 64%). Well above the average (53%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 58% (at the start 48%). Clearly above the average (53%).
Best month: August 2026 with 3,469. Last 3 months: 3,391 (at the start 3,287).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 365 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Cashmoney- loses the most ELO on Mirage: −153 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.77 · Anubis
- Longest win streak: 11 wins in a row · Inferno
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 365 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Cashmoney- plays
Across 365 matches -Cashmoney- averages K/R 0.75, ADR 83.5 and a rating of 1.05. Biggest strength: Utility hit rate at 42%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 63% headshots. The strongest map is Inferno with a 79% win rate in 42 matches. In 146 of 365 matches the rating was 1.10 or higher (40%), in 126 it was below 0.90. In 298 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. -Cashmoney- loses the most ELO on Mirage (−153 ELO, win rate 53%). Things go best on Ancient (+179 ELO, win rate 55%). Match no. 1 of the day goes best: 62% win rate, +101 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +6.3, Win rate +10 pp, ELO +104. Unchanged in recent months: Headshots at 63%. Last 30 days: 94 matches, win rate 63%, net ELO +225.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.