-Campus-
How does -Campus- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average1.25 K/D and so well above the average (1.05).
Impact
StrengthExactly 2 kills in 16.6% of rounds and so well above the average (13.5%).
Utility and deaths
Strength0.58 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.84 (at the start 0.93). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.32. Last 3 months: 1.15 (at the start 1.32). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 96.9. Last 3 months: 88.2 (at the start 96.9). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 54% (at the start 52%). Just above the average (53%).
Matches won (win rate)
Best month: September 2026 with 80%. Last 3 months: 54% (at the start 60%). Just above the average (53%).
Best month: October 2026 with 3,076. Last 3 months: 3,045 (at the start 2,739).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Campus- loses the most ELO on Ancient: −100 ELO, 54% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 42 · Mirage
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.70 · Dust 2
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Campus- plays
Across 140 matches -Campus- averages K/R 0.87, ADR 91.5 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 48 matches. In 80 of 140 matches the rating was 1.10 or higher (57%), in 29 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.32. -Campus- loses the most ELO on Ancient (−100 ELO, win rate 54%). Things go best on Mirage (+76 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −72 ELO. Improved over the last three months: Headshots +2 pp, ELO +306. Got weaker: K/R −0.09, Rating −0.17, ADR −8.7, Win rate −6 pp. Last 30 days: 20 matches, win rate 45%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.