-Campus-

Mongolia
On FACEIT since 2024 140 matches tracked 20 matches in 30 days
ELO ▼ 14
3,045
30-day peak: 3,076
Rank SEA ▼ 9 places
#128
Mongolia #43 in Mongolia
30 days · prev. #119 · best #119
Last updated:

How does -Campus- play?

Rating 1.22 K/R 0.87 ADR 91.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 140 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average.
Damage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.5%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 95%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 14x 4K, 0 aces in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.58+0.26 · Ø 0.32 better than 96%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +306
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.17, ADR −8.7, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.84 (at the start 0.93). Clearly above the average (0.75).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
24 matches · 54% win rate
In match 2 of the day −42 ELO
27 matches · 44% win rate
On Wednesdays −74 ELO, win rate 43%

-Campus- loses the most ELO on Ancient: −100 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Cache
  4. Highest rating in a match: 2.70 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
65% better than 88%
0.89 better than 92%
92.0 better than 89%
1.23 better than 89%
56% of 238 duels better than 70%
33% of 39 situations better than 32%
Dust 233
52% better than 38%
0.86 better than 87%
90.3 better than 84%
1.22 better than 87%
57% of 100 duels better than 74%
55% of 22 situations better than 86%
Ancient24
54% better than 44%
0.87 better than 90%
92.3 better than 89%
1.19 better than 85%
63% of 115 duels better than 95%
24% of 17 situations better than 15%
Anubis14
43% -
0.80 -
84.1 -
1.16-
51% of 53 duels -
31% of 16 situations -
Nuke8
75% -
0.90 -
97.4 -
1.25-
58% of 45 duels -
57% of 7 situations -
Inferno7
43% -
0.90 -
92.9 -
1.22-
70% of 23 duels -
29% of 7 situations -
Cache4
50% -
0.97 -
103.5 -
1.36-
53% of 19 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Campus- plays

Across 140 matches -Campus- averages K/R 0.87, ADR 91.5 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 48 matches. In 80 of 140 matches the rating was 1.10 or higher (57%), in 29 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.32. -Campus- loses the most ELO on Ancient (−100 ELO, win rate 54%). Things go best on Mirage (+76 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −72 ELO. Improved over the last three months: Headshots +2 pp, ELO +306. Got weaker: K/R −0.09, Rating −0.17, ADR −8.7, Win rate −6 pp. Last 30 days: 20 matches, win rate 45%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.