-Cali-

USA
On FACEIT since 2016 114 matches tracked 26 matches in 30 days
ELO ▲ 90
2,576
30-day peak: 2,576
Rank NA ▲ 285 places
#1,228
USA #640 in USA
30 days · prev. #1,513 · best #1,219
Last updated:

How does -Cali- play?

Rating 1.15 K/R 0.80 ADR 85.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 59%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 26x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -Cali- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +86 ELO
42 matches · 57% win rate
On Sundays +93 ELO, win rate 55%

-Cali- loses the most ELO in match 1 of the day: +86 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
84% better than 99%
0.82 better than 81%
86.5 better than 74%
1.23 better than 92%
57% of 152 duels better than 78%
49% of 35 situations better than 77%
Mirage32
47% better than 29%
0.81 better than 77%
89.6 better than 84%
1.13 better than 76%
47% of 132 duels better than 23%
25% of 12 situations better than 15%
Ancient19
26% better than 1%
0.70 better than 26%
74.9 better than 16%
0.92 better than 13%
53% of 75 duels better than 58%
25% of 8 situations better than 19%
Nuke6
67% -
0.89 -
93.4 -
1.31-
64% of 14 duels -
0% of 2 situations -
Anubis5
100% -
0.96 -
101.7 -
1.38-
54% of 13 duels -
100% of 1 situations -
Inferno4
100% -
0.75 -
76.3 -
1.06-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Cali- plays

Across 114 matches -Cali- averages K/R 0.80, ADR 85.8 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 85% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 84% win rate in 44 matches. In 62 of 114 matches the rating was 1.10 or higher (54%), in 32 it was below 0.90. In 104 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.25. -Cali- loses the most ELO in match 1 of the day (+86 ELO, win rate 57%). Things go best on Dust 2 (+49 ELO, win rate 84%). Last 30 days: 26 matches, win rate 58%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.