-CSGOBETTER-

Czech Republic
On FACEIT since 2020 190 matches tracked 71 matches in 30 days
ELO ▲ 191
2,473
30-day peak: 2,473
Rank EU
#57,990
Czech Republic #489 in Czech Republic
Last updated:

How does -CSGOBETTER- play?

Rating 1.15 K/R 0.83 ADR 84.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 190 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.1
Knife kills 6 in 190 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 36x 4K, 6 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +103
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 84.7, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −98 ELO
34 matches · 44% win rate
In match 3 of the day −50 ELO
34 matches · 41% win rate
On Mondays ±0 ELO, win rate 39%

-CSGOBETTER- loses the most ELO on Ancient: −98 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Ancient
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 3.30 · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 21%
0.83 better than 83%
84.6 better than 67%
1.15 better than 81%
49% of 236 duels better than 36%
37% of 30 situations better than 47%
Dust 237
54% better than 60%
0.87 better than 92%
90.4 better than 87%
1.21 better than 90%
59% of 203 duels better than 86%
32% of 25 situations better than 33%
Ancient34
44% better than 23%
0.77 better than 62%
76.4 better than 23%
1.10 better than 70%
56% of 141 duels better than 72%
37% of 27 situations better than 46%
Anubis31
45% better than 27%
0.80 better than 73%
83.6 better than 61%
1.13 better than 75%
45% of 158 duels better than 17%
45% of 31 situations better than 65%
Cache14
57% -
0.79 -
82.9 -
1.09-
60% of 55 duels -
80% of 5 situations -
Inferno13
62% -
0.80 -
84.0 -
1.14-
54% of 71 duels -
25% of 12 situations -
Nuke10
70% -
0.93 -
98.9 -
1.26-
65% of 66 duels -
25% of 4 situations -
Vertigo5
60% -
0.90 -
93.6 -
1.19-
50% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -CSGOBETTER- plays

Across 190 matches -CSGOBETTER- averages K/R 0.83, ADR 84.9 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 85% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 99 of 190 matches the rating was 1.10 or higher (52%), in 55 it was below 0.90. In 151 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: August 2026 at 1.25. -CSGOBETTER- loses the most ELO on Ancient (−98 ELO, win rate 44%). Things go best on Anubis (+30 ELO, win rate 45%). From match no. 5 of the day on, things go best: 64% win rate, −3 ELO. Improved over the last three months: ELO +103. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 84.7, Win rate at 50%. Last 30 days: 71 matches, win rate 51%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.