-COCOJAMBO-

Costa Rica
On FACEIT since 2022 351 matches tracked 108 matches in 30 days
ELO ▲ 72
2,555
30-day peak: 2,617
Rank EU
#43,615
Costa Rica #11 in Costa Rica
Last updated:

How does -COCOJAMBO- play?

Rating 1.12 K/R 0.82 ADR 89.2 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 351 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.9
Zeus kills1 in 351 matches
Knife kills 1 in 351 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 62x 4K, 10 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.74+0.44 · Ø 0.30 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +122
= Stayed the same
K/R at 0.82, ADR at 89.6
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
145 matches · 54% win rate
In match 1 of the day −40 ELO
56 matches · 41% win rate
Between 18:00 and 24:00 −165 ELO, win rate 44%
On Wednesdays +85 ELO, win rate 31%

-COCOJAMBO- loses the most ELO on Dust 2: −43 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.84 · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
54% better than 53%
0.86 better than 89%
92.7 better than 91%
1.18 better than 84%
58% of 1,099 duels better than 81%
35% of 57 situations better than 41%
Ancient72
50% better than 39%
0.80 better than 70%
86.4 better than 68%
1.11 better than 69%
54% of 336 duels better than 59%
36% of 44 situations better than 45%
Anubis59
47% better than 30%
0.84 better than 87%
91.8 better than 91%
1.15 better than 81%
53% of 361 duels better than 55%
38% of 39 situations better than 47%
Nuke28
46% better than 19%
0.75 better than 46%
80.6 better than 40%
1.03 better than 40%
58% of 139 duels better than 76%
42% of 24 situations better than 55%
Cache22
41% -
0.80 -
87.1 -
1.06-
49% of 127 duels -
31% of 13 situations -
Mirage20
45% better than 20%
0.71 better than 32%
82.4 better than 55%
0.93 better than 14%
45% of 144 duels better than 15%
22% of 9 situations better than 8%
Inferno5
20% -
0.77 -
84.5 -
1.06-
39% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -COCOJAMBO- plays

Across 351 matches -COCOJAMBO- averages K/R 0.82, ADR 89.2 and a rating of 1.12. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 54% win rate in 145 matches. In 165 of 351 matches the rating was 1.10 or higher (47%), in 112 it was below 0.90. In 272 matches with detailed stats: 62 4Ks and 10 aces. Best month by rating: August 2026 at 1.18. -COCOJAMBO- loses the most ELO on Dust 2 (−43 ELO, win rate 54%). Things go best in match 2 of the day (+105 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +105 ELO. Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +122. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.6. Last 30 days: 108 matches, win rate 54%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.