-Buluk

Russia
On FACEIT since 2020 333 matches tracked 114 matches in 30 days
ELO ▲ 178
2,528
30-day peak: 2,528
Rank EU
#47,911
Russia #13,677 in Russia
Last updated:

How does -Buluk play?

Rating 1.00 (from 323 matches) K/R 0.73 ADR 79.0 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 323 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.8
Knife kills 6 in 333 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 37x 4K, 9 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ELO +272
= Stayed the same
K/R at 0.73, ADR at 79.1, Headshots at 41%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −120 ELO
38 matches · 42% win rate
On Inferno −57 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 −60 ELO, win rate 41%
On Mondays −60 ELO, win rate 45%

-Buluk loses the most ELO in match 4 of the day: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Highest rating in a match: 2.24 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 58%
0.70 better than 26%
76.1 better than 23%
0.94 better than 15%
48% of 312 duels better than 26%
46% of 35 situations better than 73%
Anubis74
46% better than 25%
0.70 better than 24%
77.7 better than 26%
0.97 better than 22%
44% of 293 duels better than 11%
18% of 33 situations better than 10%
Ancient73
59% better than 70%
0.78 better than 63%
83.7 better than 57%
1.08 better than 62%
54% of 302 duels better than 62%
54% of 46 situations better than 84%
Nuke42
40% better than 12%
0.74 better than 39%
79.1 better than 34%
1.00 better than 34%
52% of 174 duels better than 45%
38% of 26 situations better than 44%
Inferno30
43% better than 12%
0.74 better than 37%
82.5 better than 38%
1.04 better than 30%
52% of 122 duels better than 37%
38% of 16 situations better than 47%
Dust 228
50% better than 41%
0.73 better than 43%
76.1 better than 22%
1.02 better than 41%
53% of 107 duels better than 58%
56% of 9 situations better than 89%
Cache3
67% -
0.64 -
73.7 -
0.97-
58% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Buluk plays

Across 333 matches -Buluk averages K/R 0.73 and ADR 79.0; the rating across the 323 rated matches is 1.00. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 41% headshots. The strongest map is Ancient with a 59% win rate in 73 matches. In 114 of 323 matches the rating was 1.10 or higher (35%), in 130 it was below 0.90. In 269 matches with detailed stats: 37 4Ks and 9 aces. Best month by rating: August 2026 at 1.05. -Buluk loses the most ELO in match 4 of the day (−120 ELO, win rate 42%). Things go best on Ancient (+120 ELO, win rate 59%). Match no. 3 of the day goes best: 57% win rate, +29 ELO. Improved over the last three months: Rating +0.05, ELO +272. Unchanged in recent months: K/R at 0.73, ADR at 79.1, Headshots at 41%, Win rate at 51%. Last 30 days: 114 matches, win rate 54%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.