-Bukalo-
How does -Bukalo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.90 K/D and so slightly below the average (0.97).
Impact
Weakness1.7 MVPs per match and so well below the average (2.1).
Utility and deaths
StrengthDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.57). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 0.95.
Damage per round (ADR)
Best month: August 2026 with 69.6. Last 3 months: 69.1 (at the start 60.7). Clearly below the average (77.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 47% (at the start 41%). Clearly above the average (44%).
Matches won (win rate)
Best month: March 2026 with 56%. Last 3 months: 51% (at the start 50%). Right on the average (51%).
Best month: August 2026 with 1,447.
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Bukalo- loses the most ELO on Mirage: −30 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Ancient
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 32 · Ancient
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Bukalo- plays
Across 142 matches -Bukalo- averages K/R 0.62 and ADR 66.2; the rating across the 92 rated matches is 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Most room to improve: Damage per round (ADR) at 66.2, better than only 2% of level 5 players. Averages 13.6 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 30 of 92 matches the rating was 1.10 or higher (33%), in 44 it was below 0.90. In 92 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. -Bukalo- loses the most ELO on Mirage (−30 ELO, win rate 50%). Things go best on Anubis (+27 ELO, win rate 65%). Improved over the last three months: K/R +0.08, ADR +8.4, Headshots +6 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 3 matches, win rate 33%, net ELO −8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.