-BoyMI

Turkey
On FACEIT since 2018 118 matches tracked 68 matches in 30 days
Last updated:

How does -BoyMI play?

Rating 1.11 (from 68 matches) K/R 0.75 ADR 82.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 73%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 11x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.12, ADR +10.9, Headshots +5 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 45% win rate
From match 5 of the day +35 ELO
39 matches · 46% win rate
Between 18:00 and 24:00 +5 ELO, win rate 47%

-BoyMI loses the most ELO in match 3 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Inferno
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
58% better than 68%
0.78 better than 63%
87.2 better than 76%
1.14 better than 74%
63% of 135 duels better than 93%
14% of 7 situations better than 4%
Mirage36
53% right on the average
0.72 better than 33%
78.4 better than 31%
1.05 better than 48%
57% of 97 duels better than 78%
0% of 7 situations better than 1%
Anubis29
48% better than 30%
0.72 better than 34%
77.1 better than 25%
1.07-
54% of 65 duels better than 59%
20% of 5 situations better than 11%
Nuke9
44% -
0.77 -
84.8 -
1.14-
46% of 46 duels -
50% of 2 situations -
Inferno6
50% -
0.89 -
94.8 -
1.24-
62% of 29 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -BoyMI plays

Across 118 matches -BoyMI averages K/R 0.75 and ADR 82.2; the rating across the 68 rated matches is 1.11. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 38 matches. In 34 of 68 matches the rating was 1.10 or higher (50%), in 21 it was below 0.90. In 68 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. -BoyMI loses the most ELO in match 3 of the day (±0 ELO, win rate 45%). Things go best on Mirage (+95 ELO, win rate 53%). Match no. 1 of the day goes best: 67% win rate, +90 ELO. Improved over the last three months: K/R +0.12, ADR +10.9, Headshots +5 pp, Win rate +8 pp. Last 30 days: 68 matches, win rate 56%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.