-Bootsi-

Finland
181 matches tracked 33 matches in 30 days
Last updated:

How does -Bootsi- play?

Rating 1.00 (from 159 matches) K/R 0.72 ADR 78.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.8
Knife kills 1 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just above the average (13.2%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +5.7, Win rate +13 pp
= Stayed the same
Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −97 ELO
43 matches · 37% win rate
On Anubis −51 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 −146 ELO, win rate 42%
On Tuesdays +9 ELO, win rate 41%

-Bootsi- loses the most ELO in match 2 of the day: −97 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Anubis
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis36
42% better than 22%
0.81 better than 82%
87.5 better than 81%
1.10 better than 76%
59% of 154 duels better than 88%
33% of 18 situations better than 39%
Inferno35
60% better than 73%
0.75 better than 57%
78.9 better than 40%
1.01 better than 42%
54% of 127 duels better than 60%
26% of 19 situations better than 22%
Dust 234
59% better than 78%
0.71 better than 43%
74.9 better than 25%
0.99 better than 44%
44% of 141 duels better than 17%
37% of 19 situations better than 49%
Ancient33
30% better than 3%
0.70 better than 31%
78.8 better than 40%
0.93 better than 20%
46% of 137 duels better than 22%
37% of 19 situations better than 48%
Nuke29
55% better than 51%
0.69 better than 18%
72.6 better than 8%
0.99 better than 27%
44% of 89 duels better than 12%
50% of 16 situations better than 76%
Mirage12
25% -
0.64 -
69.0 -
0.96-
41% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Bootsi- plays

Across 181 matches -Bootsi- averages K/R 0.72 and ADR 78.0; the rating across the 159 rated matches is 1.00. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Inferno with a 60% win rate in 35 matches. In 63 of 159 matches the rating was 1.10 or higher (40%), in 60 it was below 0.90. In 159 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. -Bootsi- loses the most ELO in match 2 of the day (−97 ELO, win rate 37%). Things go best on Dust 2 (+33 ELO, win rate 59%). Match no. 3 of the day goes best: 67% win rate, −17 ELO. Improved over the last three months: K/R +0.04, ADR +5.7, Win rate +13 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 33 matches, win rate 48%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.