-Boli-
Name history of -Boli-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 2,094 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.54 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 1.02 (at the start 1.06). Just below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.9. Last 3 months: 78.9 (at the start 82.3). Just below the average (80.9).
Share of headshot kills
Best month: September 2026 with 66%. Last 3 months: 57% (at the start 54%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 51% (at the start 44%). Just above the average (50%).
Best month: August 2026 with 2,053. Last 3 months: 2,021 (at the start 1,809).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Boli- loses the most ELO on Inferno: −52 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.12 · Dust 2
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Boli- plays
Across 194 matches -Boli- averages K/R 0.75, ADR 80.0 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 42 matches. In 72 of 194 matches the rating was 1.10 or higher (37%), in 67 it was below 0.90. In 117 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: June 2026 at 1.19. -Boli- loses the most ELO on Inferno (−52 ELO, win rate 52%). Things go best on Dust 2 (+55 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, −51 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +212. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 78.9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.