-Bogiii

Serbia
On FACEIT since 2022 191 matches tracked 47 matches in 30 days
ELO ▲ 3
2,047
30-day peak: 2,182
Rank EU
#211,316
Serbia #2,075 in Serbia
Last updated:

How does -Bogiii play?

Rating 0.97 K/R 0.71 ADR 76.3 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 191 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 27x 4K, 3 aces in 151 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.8, Headshots +2 pp
= Stayed the same
ELO at 2,047
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
41 matches · 41% win rate
On Anubis −52 ELO
30 matches · 47% win rate
On Thursdays −24 ELO, win rate 37%

-Bogiii loses the most ELO on Dust 2: −70 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.74 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 21%
0.70 better than 32%
75.4 better than 23%
0.97 better than 30%
50% of 266 duels better than 43%
51% of 37 situations better than 86%
Dust 241
41% better than 17%
0.72 better than 41%
75.9 better than 24%
1.00 better than 39%
52% of 190 duels better than 55%
32% of 25 situations better than 33%
Ancient35
43% better than 21%
0.71 better than 33%
76.9 better than 27%
0.97 better than 29%
50% of 178 duels better than 42%
36% of 22 situations right on the average
Anubis30
47% better than 34%
0.67 better than 18%
76.0 better than 25%
0.91 better than 12%
46% of 163 duels better than 21%
7% of 14 situations better than 2%
Inferno15
60% better than 69%
0.68 better than 17%
74.9 better than 14%
0.94 better than 14%
45% of 87 duels better than 14%
43% of 7 situations better than 59%
Nuke10
40% -
0.68 -
76.0 -
0.90-
61% of 51 duels -
44% of 9 situations -
Cache7
43% -
0.77 -
81.3 -
1.08-
41% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Bogiii plays

Across 191 matches -Bogiii averages K/R 0.71, ADR 76.3 and a rating of 0.97. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 65 of 191 matches the rating was 1.10 or higher (34%), in 91 it was below 0.90. In 151 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. -Bogiii loses the most ELO on Dust 2 (−70 ELO, win rate 41%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.8, Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 2,047. Last 30 days: 47 matches, win rate 47%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.