-Bob-

Romania
On FACEIT since 2015 186 matches tracked 49 matches in 30 days
ELO ▲ 172
2,050
30-day peak: 2,050
Rank EU
#209,504
Romania #2,587 in Romania
Last updated:

How does -Bob- play?

Rating 1.02 (from 146 matches) K/R 0.74 ADR 83.2 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 3.0
Knife kills 3 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 24x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.05, ADR +6.2, ELO +122
= Stayed the same
Headshots at 55%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
32 matches · 38% win rate
On Inferno −40 ELO
20 matches · 50% win rate
On Mondays +31 ELO, win rate 41%

-Bob- loses the most ELO on Ancient: −46 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% right on the average
0.72 better than 41%
80.3 better than 46%
1.00 better than 39%
56% of 245 duels better than 76%
42% of 26 situations better than 63%
Mirage44
59% better than 78%
0.76 better than 61%
86.0 better than 77%
1.03 better than 53%
57% of 214 duels better than 83%
53% of 17 situations better than 85%
Ancient32
38% better than 10%
0.78 better than 68%
86.7 better than 76%
1.09 better than 70%
54% of 147 duels better than 66%
42% of 12 situations better than 59%
Anubis23
61% better than 82%
0.76 better than 62%
86.8 better than 81%
1.00 better than 39%
51% of 105 duels right on the average
20% of 15 situations better than 12%
Inferno20
50% better than 38%
0.68 better than 27%
77.8 better than 37%
0.89 better than 10%
46% of 90 duels better than 17%
50% of 8 situations better than 79%
Cache8
50% -
0.80 -
80.5 -
1.13-
53% of 51 duels -
43% of 7 situations -
Nuke3
67% -
0.72 -
74.4 -
0.96-
40% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Bob- plays

Across 186 matches -Bob- averages K/R 0.74 and ADR 83.2; the rating across the 146 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 52 of 146 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 111 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. -Bob- loses the most ELO on Ancient (−46 ELO, win rate 38%). Things go best on Mirage (+58 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −5 ELO. Improved over the last three months: K/R +0.07, Rating +0.05, ADR +6.2, ELO +122. Unchanged in recent months: Headshots at 55%, Win rate at 53%. Last 30 days: 49 matches, win rate 57%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.