-Blerii
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average25% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 10.5% of rounds and so well below the average (13.3%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.62 (at the start 0.71). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.11. Last 3 months: 0.85 (at the start 1.01). Well below the average (1.02).
Damage per round (ADR)
Best month: May 2026 with 85.2. Last 3 months: 70.6 (at the start 77.1). Clearly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months: 52% (at the start 57%). Clearly above the average (49%).
Matches won (win rate)
Best month: May 2026 with 62%. Last 3 months: 36% (at the start 54%). Well below the average (49%).
Best month: September 2026 with 2,330.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 21%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Blerii loses the most ELO in match 2 of the day: −50 ELO, 25% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.82 · Inferno
- Most kills in a match: 26 · Cache
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Blerii plays
Across 69 matches -Blerii averages K/R 0.65, ADR 72.9 and a rating of 0.90. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 18 of 69 matches the rating was 1.10 or higher (26%), in 41 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: May 2026 at 1.11. -Blerii loses the most ELO in match 2 of the day (−50 ELO, win rate 25%). Got weaker: K/R −0.09, Rating −0.16, ADR −6.5, Headshots −5 pp, Win rate −18 pp. Last 30 days: 23 matches, win rate 30%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.