-BlackWolf-1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average52% headshots and so clearly above the average (48%).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
Strength0.46 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.67). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.16. Last 3 months: 1.06 (at the start 0.95). Slightly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 86.7. Last 3 months: 78.9 (at the start 75.2). Just below the average (80.6).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 51% (at the start 52%). Clearly above the average (48%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 45% (at the start 47%). Well below the average (53%).
Best month: July 2026 with 1,448. Last 3 months: 1,324 (at the start 1,361).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.07 · Dust 2
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How -BlackWolf-1 plays
Across 50 matches -BlackWolf-1 averages K/R 0.70, ADR 76.8 and a rating of 1.00. Biggest strength: 3K rounds at 5.0%, better than 88% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 16 of 50 matches the rating was 1.10 or higher (32%), in 23 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: June 2026 at 1.16. Things go best on Mirage (+26 ELO, win rate 45%). Improved over the last three months: K/R +0.07, Rating +0.11. Unchanged in recent months: ADR at 78.9, Headshots at 51%, Win rate at 45%, ELO at 1,324.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.