-Bilo

Russia
313 matches tracked 82 matches in 30 days
ELO ▲ 269
2,191
30-day peak: 2,191
Rank NA ▲ 2,067 places
#4,245 #32,950 in RU
30 days · before #6,312 · best #4,245
Last updated:

How does -Bilo play?

Rating 0.97 (from 236 matches) K/R 0.71 ADR 76.8 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 236 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 7%−4 pp better than 40%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.3
Knife kills 14 in 313 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 43x 4K, 4 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 6.0+1.9 better than 87%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +108
= Stayed the same
K/R at 0.70, ADR at 76.7, Headshots at 59%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −88 ELO
33 matches · 39% wins
On Cache −60 ELO
41 matches · 56% wins
On Saturdays −2 ELO, win rate 47%

-Bilo loses the most ELO on Mirage: −88 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.55 · Ancient

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
55% better than 60%
0.68 better than 21%
75.0 better than 19%
0.95 better than 20%
51% of 450 duels better than 47%
43% of 46 situations better than 66%
Ancient54
59% better than 69%
0.75 better than 53%
79.6 better than 40%
1.04 better than 54%
51% of 336 duels better than 45%
46% of 24 situations better than 70%
Cache41
56% -
0.78 -
84.1 -
1.02-
57% of 241 duels -
27% of 22 situations -
Anubis39
44% better than 22%
0.70 better than 27%
78.0 better than 33%
0.93 better than 15%
47% of 195 duels better than 22%
25% of 16 situations better than 18%
Mirage33
39% better than 9%
0.71 better than 33%
76.8 better than 27%
0.99 better than 34%
54% of 159 duels better than 64%
36% of 11 situations better than 43%
Inferno30
40% better than 14%
0.66 better than 13%
69.0 better than 4%
0.89 better than 5%
41% of 131 duels better than 7%
43% of 14 situations better than 62%
Nuke19
63% better than 70%
0.66 better than 15%
72.2 better than 13%
0.92 better than 18%
50% of 107 duels better than 40%
29% of 7 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How -Bilo plays

Across 313 matches -Bilo averages K/R 0.71 and ADR 76.8; the rating across the 236 rated matches is 0.97. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 15.7 kills per match, 59% of them headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 69 of 236 matches the rating was 1.10 or higher (29%), in 110 it was below 0.90. In 236 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: August 2026 at 0.99. -Bilo loses the most ELO on Mirage (−88 ELO, win rate 39%). Things go best on Dust 2 (+105 ELO, win rate 55%). Improved over the last three months: ELO +108. Unchanged in recent months: K/R at 0.70, ADR at 76.7, Headshots at 59%, Win rate at 51%. Last 30 days: 82 matches, win rate 51%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.