-Bidu-
How does -Bidu- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.94 K/D and so slightly below the average (0.99).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average0.06 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 0.98 (at the start 0.89). Just below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 77.5. Last 3 months: 76.8 (at the start 71.5). Just below the average (79.2).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 46% (at the start 52%). Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 53% (at the start 51%). Clearly above the average (48%).
Best month: September 2026 with 1,867.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Anubis
- Highest rating in a match: 1.75 · Cache
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Bidu- plays
Across 183 matches -Bidu- averages K/R 0.69 and ADR 74.9; the rating across the 154 rated matches is 0.96. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 8 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 44 matches. In 46 of 154 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Things go best on Mirage (+119 ELO, win rate 59%). Improved over the last three months: K/R +0.05, Rating +0.09, ADR +5.3. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 11 matches, win rate 45%, net ELO +61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.