-Berserk77
Name history of -Berserk77
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Berserk77 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average46% headshots and so well below the average (52%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months unchanged at 0.76. Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.11 (at the start 1.13). Clearly above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 88.8. Last 3 months: 84.0 (at the start 81.5). Slightly above the average (81.4).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 47% (at the start 45%). Clearly below the average (52%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 51% (at the start 58%). Right on the average (51%).
Best month: August 2026 with 2,923. Last 3 months: 2,864 (at the start 2,919).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 288 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Berserk77 loses the most ELO from match 5 of the day: −55 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Ancient
- Highest rating in a match: 2.24 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 288 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Berserk77 plays
Across 288 matches -Berserk77 averages K/R 0.76 and ADR 83.3; the rating across the 281 rated matches is 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 134 of 281 matches the rating was 1.10 or higher (48%), in 77 it was below 0.90. In 190 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. -Berserk77 loses the most ELO from match 5 of the day (−55 ELO, win rate 41%). Things go best on Anubis (+25 ELO, win rate 61%). Match no. 2 of the day goes best: 68% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −55. Unchanged in recent months: K/R at 0.76, Rating at 1.11, ADR at 84.0. Last 30 days: 98 matches, win rate 48%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.