-Benah-
How does -Benah- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness8% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.98 K/D and so just below the average (0.99).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average5.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08. Last 3 months: 0.91 (at the start 1.10). Clearly below the average (1.00).
Damage per round (ADR)
Best month: May 2026 with 83.3. Last 3 months: 80.9 (at the start 83.7). Just above the average (79.2).
Share of headshot kills
Best month: May 2026 with 51%. Last 3 months: 50% (at the start 45%). Clearly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 52%. Last 3 months: 29% (at the start 48%). Well below the average (48%).
Best month: August 2026 with 1,725.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Benah- loses the most ELO in match 2 of the day: −30 ELO, 30% win rate
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Ancient
- Most kills in a match: 35 · Ancient
- Highest rating in a match: 1.67 · Ancient
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Benah- plays
Across 61 matches -Benah- averages K/R 0.73 and ADR 82.8; the rating across the 41 rated matches is 1.01. Biggest strength: Utility damage per round at 5.5, better than 81% of level 8 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 8 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 12 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. -Benah- loses the most ELO in match 2 of the day (−30 ELO, win rate 30%). Things go best in match 1 of the day (+21 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +21 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, Rating −0.19, Win rate −19 pp. Unchanged in recent months: ADR at 80.9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.