-Beard
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average57% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (4.0%).
Utility and deaths
Average5.8 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.61 (at the start 0.71). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.83 (at the start 0.97). Well below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 79.8. Last 3 months: 73.7 (at the start 79.1). Clearly below the average (80.4).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 47% (at the start 41%). Slightly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 48% (at the start 62%). Clearly below the average (52%).
Best month: September 2026 with 1,975. Last 3 months: 1,799 (at the start 1,869).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 71%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Beard loses the most ELO on Anubis: −134 ELO, 58% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Inferno
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 26 · Inferno
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Beard plays
Across 115 matches -Beard averages K/R 0.64, ADR 75.3 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 9 players. Averages 14.2 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 26 of 115 matches the rating was 1.10 or higher (23%), in 63 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. -Beard loses the most ELO on Anubis (−134 ELO, win rate 58%). Things go best on Dust 2 (+80 ELO, win rate 45%). Match no. 2 of the day goes best: 60% win rate, +6 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, Rating −0.14, ADR −5.4, Win rate −14 pp, ELO −70. Last 30 days: 20 matches, win rate 45%, net ELO −46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.