-BaNDiToS-
Name history of -BaNDiToS-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so right on the average (49%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).
Utility and deaths
Weakness2.0 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.74 (at the start 0.83). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.06. Last 3 months: 1.00 (at the start 1.08). Just above the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 84.4. Last 3 months: 81.6 (at the start 85.3). Slightly above the average (78.8).
Share of headshot kills
Best month: June 2026 with 37%. Last 3 months unchanged at 36%. Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 48% (at the start 62%). Just above the average (47%).
Best month: October 2026 with 1,776. Last 3 months: 1,490 (at the start 1,362).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 244 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-BaNDiToS- loses the most ELO on Mirage: −36 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Cache
- Most kills in a match: 39 · Nuke
- Longest win streak: 7 wins in a row · Cache
Maps in detail
from the last 244 matchesCompared with players on the same level who have at least 15 matches on the map.
How -BaNDiToS- plays
Across 244 matches -BaNDiToS- averages K/R 0.75, ADR 81.9 and a rating of 1.01. Most room to improve: Headshot rate at 36%, better than only 6% of level 7 players. Averages 17.2 kills per match with 36% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 84 of 244 matches the rating was 1.10 or higher (34%), in 86 it was below 0.90. In 208 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. -BaNDiToS- loses the most ELO on Mirage (−36 ELO, win rate 44%). Things go best in match 2 of the day (+45 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, +24 ELO. Improved over the last three months: ELO +128. Got weaker: K/R −0.09, Rating −0.08, Win rate −14 pp. Unchanged in recent months: ADR at 81.6, Headshots at 36%. Last 30 days: 55 matches, win rate 51%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.