-BTR

USA
99 matches tracked
ELO
2,084
Peak across the last 99 matches: 2,169
Rank NA ▼ 852 places
#5,870 #2,546 in US
30 days · before #5,018 · best #5,018
Last updated:

How does -BTR play?

Rating 1.28 (from 30 matches) K/R 0.82 ADR 87.6 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 87%
Rating spread from 30 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 3% very weak below 0.75 10%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 1%−10 pp better than 6%
K/D 1.17+0.14 better than 86%
Pistol kills per match 3.1
Knife kills 4 in 99 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.8%+3.5 pp better than 97%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 15x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 50%+15 pp better than 99%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +7 pp, ELO +155
= Stayed the same
ADR at 87.8
▼ Got worse
Headshots −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.83 (at the start 0.78).

Patterns

From the last 99 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −122 ELO
33 matches · 55% wins
Between 18:00 and 24:00 −49 ELO, win rate 47%

-BTR loses the most ELO on Mirage: −122 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.60 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
64% better than 87%
0.81 better than 80%
85.4 better than 73%
1.23-
64% of 142 duels better than 95%
27% of 22 situations better than 20%
Mirage33
55% better than 61%
0.85 better than 90%
89.8 better than 86%
1.42-
61% of 127 duels better than 94%
26% of 31 situations better than 16%
Anubis14
57% -
0.89 -
90.4 -
1.10-
54% of 71 duels -
38% of 8 situations -
Ancient11
36% -
0.79 -
88.9 -
1.13-
56% of 45 duels -
50% of 4 situations -
Inferno5
60% -
0.67 -
82.6 -
-
42% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -BTR plays

Across 99 matches -BTR averages K/R 0.82 and ADR 87.6; the rating across the 30 rated matches is 1.28. Biggest strength: Rating at 1.28. That is better than 99% of players on level 10. On average 17.8 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 19 of 30 matches the rating was 1.10 or higher (63%), in 4 it was below 0.90. In 67 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: August 2026 at 1.39. -BTR loses the most ELO on Mirage (−122 ELO, win rate 55%). Things go best on Dust 2 (+100 ELO, win rate 64%). Improved over the last three months: K/R +0.05, Win rate +7 pp, ELO +155. Got weaker: Headshots −8 pp. Unchanged in recent months: ADR at 87.8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.