-BRM
Name history of -BRM
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -BRM play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so just below the average (13.1%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.97 (at the start 0.92). Slightly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 77.8. Last 3 months: 74.6 (at the start 71.4). Slightly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 40% (at the start 42%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 51% (at the start 55%). Clearly above the average (48%).
Best month: October 2026 with 1,842. Last 3 months: 1,743 (at the start 1,760).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 320 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-BRM loses the most ELO on Dust 2: −210 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.32 · Dust 2
Maps in detail
from the last 320 matchesCompared with players on the same level who have at least 15 matches on the map.
How -BRM plays
Across 320 matches -BRM averages K/R 0.68 and ADR 74.1; the rating across the 319 rated matches is 0.96. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 90 of 319 matches the rating was 1.10 or higher (28%), in 131 it was below 0.90. In 259 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: August 2026 at 1.03. -BRM loses the most ELO on Dust 2 (−210 ELO, win rate 53%). Things go best in match 4 of the day (+48 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ADR at 74.6, ELO at 1,743. Last 30 days: 113 matches, win rate 48%, net ELO −9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.