-BL00DY--
How does -BL00DY-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 817 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average35% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average56% headshots and so well above the average (45%).
Impact
StrengthExactly 3 kills in 4.8% of rounds and so well above the average (3.7%).
Utility and deaths
WeaknessDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.65). Clearly above the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05.
Damage per round (ADR)
Best month: September 2026 with 84.9. Last 3 months: 80.8 (at the start 73.8). Slightly above the average (77.9).
Share of headshot kills
Best month: October 2026 with 63%. Last 3 months: 57% (at the start 54%). Well above the average (45%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 46% (at the start 38%). Just below the average (47%).
Best month: September 2026 with 1,302.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-BL00DY-- loses the most ELO on Mirage: −55 ELO, 22% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Inferno
- Highest rating in a match: 2.10 · Mirage
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How -BL00DY-- plays
Across 118 matches -BL00DY-- averages K/R 0.74 and ADR 79.6; the rating across the 97 rated matches is 1.01. Biggest strength: Headshot rate at 56%, better than 94% of level 6 players. Most room to improve: Deaths per round at 79%, better than only 4% of level 6 players. Averages 16.3 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 35 of 97 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 97 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. -BL00DY-- loses the most ELO on Mirage (−55 ELO, win rate 22%). Things go best on Anubis (+7 ELO, win rate 54%). Match no. 2 of the day goes best: 52% win rate, +5 ELO. Improved over the last three months: K/R +0.11, ADR +7.0, Headshots +3 pp, Win rate +8 pp. Last 30 days: 13 matches, win rate 23%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.