-B0nus

Finland
On FACEIT since 2016 181 matches tracked 43 matches in 30 days
Last updated:

How does -B0nus play?

Rating 0.88 K/R 0.64 ADR 74.7 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 180 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.86−0.14 · Ø 1.00 better than 5%
Pistol kills per match 2.2
Knife kills 1 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.1%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 6%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 9x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.64, Rating at 0.87, ADR at 74.5, ELO at 1,893
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −1 ELO
20 matches · 45% win rate
In match 4 of the day ±0 ELO
21 matches · 43% win rate
On Fridays +60 ELO, win rate 43%

-B0nus loses the most ELO on Cache: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Nuke
  2. Most kills in a match: 42 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 63%
0.62 better than 6%
72.6 better than 14%
0.88 better than 9%
40% of 154 duels better than 7%
53% of 19 situations better than 85%
Mirage32
50% right on the average
0.65 better than 14%
74.1 better than 19%
0.85 better than 5%
42% of 160 duels better than 10%
42% of 19 situations better than 62%
Inferno30
50% better than 39%
0.61 better than 6%
72.5 better than 15%
0.80 better than 2%
46% of 142 duels better than 18%
29% of 14 situations better than 27%
Anubis24
58% better than 73%
0.67 better than 19%
78.0 better than 36%
0.94 better than 20%
52% of 121 duels better than 57%
44% of 9 situations better than 67%
Cache20
45% -
0.63 -
73.1 -
0.83-
39% of 127 duels -
33% of 3 situations -
Ancient16
19% better than 1%
0.65 better than 12%
75.2 better than 21%
0.89 better than 10%
50% of 76 duels better than 45%
0% of 5 situations better than 1%
Nuke16
63% better than 73%
0.74 better than 39%
82.4 better than 48%
1.04 better than 46%
57% of 90 duels better than 73%
33% of 9 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How -B0nus plays

Across 180 matches -B0nus averages K/R 0.64, ADR 74.7 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 5% of level 9 players. Averages 14.1 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 43 of 180 matches the rating was 1.10 or higher (24%), in 101 it was below 0.90. In 83 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. -B0nus loses the most ELO on Cache (−1 ELO, win rate 45%). Things go best on Dust 2 (+83 ELO, win rate 54%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 74.5, ELO at 1,893. Last 30 days: 43 matches, win rate 58%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.