-AzazelQW-
How does -AzazelQW- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (51%).
Clutch
Average11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.03 K/D and so just below the average (1.04).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months unchanged at 0.73. Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.04 (at the start 1.09). Just above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 85.6. Last 3 months: 78.1 (at the start 78.7). Just below the average (80.5).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 49%). Right on the average (51%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 50% (at the start 41%). Just below the average (51%).
Best month: September 2026 with 2,703.
Rounds with first kill
Best month: October 2026 with 18%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 39 · Nuke
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.39 · Overpass
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AzazelQW- plays
Across 93 matches -AzazelQW- averages K/R 0.73 and ADR 78.5; the rating across the 63 rated matches is 1.07. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 44% win rate in 27 matches. In 26 of 63 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Things go best in match 1 of the day (±0 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate. Improved over the last three months: Headshots +2 pp, Win rate +9 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.73, ADR at 78.1. Last 30 days: 10 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.