-AzaRax
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.22. Last 3 months: 1.15 (at the start 1.22). Well above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 89.4. Last 3 months: 84.7 (at the start 89.4). Slightly above the average (80.4).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 40% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 46% (at the start 57%). Clearly below the average (49%).
Best month: August 2026 with 2,046. Last 3 months: 1,849 (at the start 2,040).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 334 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AzaRax loses the most ELO in match 4 of the day: −17 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.74 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 46 · Dust 2
Maps in detail
from the last 334 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AzaRax plays
Across 334 matches -AzaRax averages K/R 0.83, ADR 85.7 and a rating of 1.16. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 41% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 181 of 334 matches the rating was 1.10 or higher (54%), in 88 it was below 0.90. In 265 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. -AzaRax loses the most ELO in match 4 of the day (−17 ELO, win rate 41%). Things go best on Anubis (+112 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, +11 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −4.7, Headshots −2 pp, Win rate −11 pp, ELO −191. Last 30 days: 75 matches, win rate 48%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.