-AvaN-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average20% of 1v2s won and so just below the average (22%).
Weapons and aim
Average1.07 K/D and so just above the average (1.03).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.05 (at the start 0.97). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 78.4. Last 3 months: 76.8 (at the start 74.4). Slightly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 48%). Just above the average (50%).
Best month: September 2026 with 2,688. Last 3 months: 2,523 (at the start 2,464).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AvaN- loses the most ELO on Mirage: −119 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 34 · Inferno
- Highest rating in a match: 2.26 · Inferno
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AvaN- plays
Across 257 matches -AvaN- averages K/R 0.73, ADR 76.3 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Nuke with a 69% win rate in 29 matches. In 110 of 257 matches the rating was 1.10 or higher (43%), in 93 it was below 0.90. In 178 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. -AvaN- loses the most ELO on Mirage (−119 ELO, win rate 46%). Things go best from match 5 of the day (+181 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +181 ELO. Improved over the last three months: Rating +0.08, Win rate +3 pp, ELO +59. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 76.8. Last 30 days: 76 matches, win rate 49%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.