-Atj17-

Russia
On FACEIT since 2019 244 matches tracked 81 matches in 30 days
ELO ▲ 47
2,362
30-day peak: 2,362
Rank EU
#84,130
Russia #26,086 in Russia
Last updated:

How does -Atj17- play?

Rating 0.99 K/R 0.71 ADR 82.8 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 48%−4 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.00−0.04 · Ø 1.04 better than 36%
Pistol kills per match 2.8
Knife kills 9 in 244 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 29x 4K, 1 ace in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 10.7+6.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −303

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
86 matches · 40% win rate
On Anubis −7 ELO
55 matches · 49% win rate
Between 6:00 and 12:00 −30 ELO, win rate 41%
On Sundays +31 ELO, win rate 38%

-Atj17- loses the most ELO on Mirage: −59 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Most kills in a match: 49 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
40% better than 12%
0.67 better than 18%
76.5 better than 28%
0.94 better than 20%
49% of 374 duels better than 36%
37% of 65 situations better than 44%
Ancient70
56% better than 63%
0.72 better than 36%
88.1 better than 82%
1.02 better than 45%
52% of 243 duels right on the average
38% of 42 situations right on the average
Anubis55
49% better than 40%
0.73 better than 44%
83.8 better than 65%
1.03 better than 47%
49% of 247 duels better than 36%
21% of 34 situations better than 14%
Inferno17
65% better than 78%
0.72 better than 34%
87.0 better than 71%
1.02 better than 34%
46% of 72 duels better than 16%
40% of 10 situations better than 57%
Cache14
57% -
0.74 -
88.8 -
1.09-
47% of 62 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Atj17- plays

Across 244 matches -Atj17- averages K/R 0.71, ADR 82.8 and a rating of 0.99. Biggest strength: Utility damage per round at 10.7, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 79 of 244 matches the rating was 1.10 or higher (32%), in 94 it was below 0.90. In 177 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. -Atj17- loses the most ELO on Mirage (−59 ELO, win rate 40%). Things go best on Ancient (+180 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, −29 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.2. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −303. Last 30 days: 81 matches, win rate 54%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.