-Asura---

India
On FACEIT since 2022 137 matches tracked 47 matches in 30 days
ELO ▲ 427
2,154
30-day peak: 2,247
Rank SEA ▼ 415 places
#3,647
India #171 in India
30 days · prev. #3,232 · best #2,920
Last updated:

How does -Asura--- play?

Rating 1.04 K/R 0.76 ADR 83.2 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 58%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 29x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 31%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Asura--- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 38% win rate
In match 3 of the day +25 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 35%
On Saturdays −25 ELO, win rate 43%

-Asura--- loses the most ELO in match 1 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
58% better than 75%
0.77 better than 69%
86.5 better than 79%
1.08 better than 69%
47% of 194 duels better than 30%
42% of 26 situations better than 61%
Mirage36
44% better than 23%
0.78 better than 71%
83.0 better than 64%
1.05 better than 59%
49% of 182 duels better than 38%
40% of 15 situations better than 56%
Ancient17
53% right on the average
0.81 better than 85%
85.6 better than 74%
1.10 better than 79%
54% of 97 duels better than 67%
40% of 10 situations better than 57%
Inferno17
47% better than 29%
0.67 better than 20%
73.8 better than 17%
0.91 better than 12%
47% of 92 duels better than 24%
25% of 4 situations better than 22%
Anubis14
36% -
0.74 -
84.5 -
0.98-
56% of 73 duels -
33% of 9 situations -
Nuke11
27% -
0.79 -
83.1 -
1.08-
43% of 46 duels -
25% of 4 situations -
Cache4
75% -
0.80 -
82.3 -
1.03-
60% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Asura--- plays

Across 137 matches -Asura--- averages K/R 0.76, ADR 83.2 and a rating of 1.04. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 63% headshots. The strongest map is Dust 2 with a 58% win rate in 38 matches. In 54 of 137 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 137 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. -Asura--- loses the most ELO in match 1 of the day (±0 ELO, win rate 38%). Things go best on Mirage (+111 ELO, win rate 44%). From match no. 5 of the day on, things go best: 57% win rate, +86 ELO. Last 30 days: 47 matches, win rate 49%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.