-Astinos

Ukraine
148 matches tracked
Last updated:

How does -Astinos play?

Rating 0.87 K/R 0.62 ADR 68.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 39%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.8
Knife kills 6 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 11%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 6x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +93
= Stayed the same
K/R at 0.63, Rating at 0.88, ADR at 68.3, Win rate at 49%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.63 (at the start 0.61). Clearly below the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
35 matches · 37% win rate
On Inferno −17 ELO
26 matches · 58% win rate
On Tuesdays +50 ELO, win rate 42%

-Astinos loses the most ELO in match 2 of the day: −47 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Inferno
  2. Most kills in a match: 25 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 35%
0.63 better than 10%
68.3 better than 5%
0.87 better than 9%
53% of 238 duels better than 66%
36% of 36 situations better than 44%
Dust 240
58% better than 75%
0.66 better than 20%
72.7 better than 16%
0.93 better than 23%
53% of 226 duels better than 65%
40% of 20 situations right on the average
Inferno26
58% better than 70%
0.60 better than 6%
65.4 better than 3%
0.87 better than 10%
48% of 109 duels better than 36%
35% of 17 situations better than 44%
Nuke10
30% -
0.53 -
58.9 -
0.72-
34% of 38 duels -
33% of 3 situations -
Anubis6
17% -
0.55 -
62.0 -
0.78-
47% of 17 duels -
0% of 3 situations -
Ancient3
67% -
0.60 -
68.5 -
0.82-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Astinos plays

Across 148 matches -Astinos averages K/R 0.62, ADR 68.2 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 68.2, better than only 2% of level 8 players. Averages 13.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 40 matches. In 26 of 148 matches the rating was 1.10 or higher (18%), in 85 it was below 0.90. In 98 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. -Astinos loses the most ELO in match 2 of the day (−47 ELO, win rate 37%). Things go best on Dust 2 (+186 ELO, win rate 58%). Match no. 3 of the day goes best: 64% win rate, +105 ELO. Improved over the last three months: ELO +93. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 68.3, Win rate at 49%. Last 30 days: 8 matches, win rate 63%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.