-Asp3ct

Spain
161 matches tracked 20 matches in 30 days
Last updated:

How does -Asp3ct play?

Rating 0.92 K/R 0.66 ADR 70.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 161 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.6
Knife kills 2 in 161 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 71.5
▼ Got worse
Headshots −2 pp, Win rate −15 pp, ELO −390

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.67 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +65 ELO, win rate 37%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.76 · Anubis
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
44% better than 28%
0.64 better than 13%
68.7 better than 5%
0.88 better than 11%
39% of 210 duels better than 6%
43% of 14 situations better than 61%
Mirage35
46% better than 32%
0.68 better than 27%
71.1 better than 11%
0.97 better than 36%
43% of 201 duels better than 15%
21% of 24 situations better than 10%
Anubis28
39% better than 15%
0.68 better than 27%
70.7 better than 10%
0.95 better than 27%
45% of 130 duels better than 20%
56% of 16 situations better than 90%
Inferno24
58% better than 70%
0.68 better than 33%
71.9 better than 14%
0.90 better than 17%
44% of 145 duels better than 19%
25% of 8 situations better than 19%
Ancient19
47% better than 43%
0.71 better than 37%
75.5 better than 22%
1.00 better than 46%
44% of 80 duels better than 16%
43% of 14 situations better than 63%
Nuke9
22% -
0.61 -
68.2 -
0.79-
41% of 44 duels -
0% of 4 situations -
Cache5
40% -
0.56 -
59.8 -
0.78-
48% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Asp3ct plays

Across 161 matches -Asp3ct averages K/R 0.66, ADR 70.4 and a rating of 0.92. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 14.8 kills per match with 55% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 38 of 161 matches the rating was 1.10 or higher (24%), in 83 it was below 0.90. In 97 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. Things go best on Dust 2 (+103 ELO, win rate 44%). Match no. 1 of the day goes best: 53% win rate, −23 ELO. Got weaker: Headshots −2 pp, Win rate −15 pp, ELO −390. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 71.5. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.