-Artstar-

Russia
On FACEIT since 2020 104 matches tracked 42 matches in 30 days
ELO ▲ 60
2,140
30-day peak: 2,140
Rank EU
#161,256
Russia #45,764 in Russia
Last updated:

How does -Artstar- play?

Rating 1.00 (from 83 matches) K/R 0.73 ADR 80.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (49%).

Headshot rate 29%−20 pp · Ø 49% better than 1%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.3
Zeus kills10 in 104 matches
Knife kills 2 in 104 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.6, Headshots at 29%
▼ Got worse
K/R −0.04, Win rate −27 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −24 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 16 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
69% better than 95%
0.78 better than 71%
86.0 better than 77%
1.07 better than 64%
56% of 213 duels better than 75%
27% of 15 situations better than 21%
Mirage19
47% better than 34%
0.70 better than 32%
75.3 better than 23%
0.97 better than 30%
48% of 85 duels better than 32%
33% of 9 situations better than 35%
Ancient17
71% better than 95%
0.71 better than 33%
79.4 better than 39%
0.98-
44% of 81 duels better than 13%
36% of 11 situations right on the average
Anubis10
60% -
0.77 -
82.7 -
1.04-
59% of 37 duels -
40% of 10 situations -
Nuke8
38% -
0.73 -
74.4 -
0.96-
49% of 35 duels -
0% of 2 situations -
Cache4
25% -
0.63 -
71.1 -
0.80-
33% of 18 duels -
25% of 4 situations -
Inferno3
33% -
0.46 -
62.2 -
0.58-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Artstar- plays

Across 104 matches -Artstar- averages K/R 0.73 and ADR 80.3; the rating across the 83 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 29%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 29% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 30 of 83 matches the rating was 1.10 or higher (36%), in 34 it was below 0.90. In 83 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Things go best on Dust 2 (+25 ELO, win rate 69%). Got weaker: K/R −0.04, Win rate −27 pp. Unchanged in recent months: ADR at 79.6, Headshots at 29%. Last 30 days: 42 matches, win rate 48%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.