-Arrow

Poland
On FACEIT since 2018 222 matches tracked
Last updated:

How does -Arrow play?

Rating 1.11 (from 213 matches) K/R 0.81 ADR 85.8 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 213 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 4.1
Knife kills 1 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 38x 4K, 0 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +126
= Stayed the same
ADR at 84.8
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −44 ELO
34 matches · 50% win rate
On Anubis −27 ELO
38 matches · 53% win rate

-Arrow loses the most ELO on Cache: −44 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.57 · Anubis

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
53% right on the average
0.82 better than 80%
89.8 better than 84%
1.08 better than 65%
53% of 258 duels better than 55%
43% of 35 situations better than 61%
Mirage48
42% better than 16%
0.77 better than 62%
81.6 better than 52%
1.05 better than 54%
54% of 194 duels better than 66%
37% of 41 situations better than 47%
Anubis38
53% right on the average
0.92 better than 97%
92.0 better than 91%
1.31 better than 97%
64% of 190 duels better than 95%
50% of 24 situations better than 75%
Cache34
50% -
0.80 -
85.5 -
1.11-
58% of 142 duels -
45% of 29 situations -
Nuke22
50% better than 36%
0.72 better than 29%
76.6 better than 22%
1.00 better than 30%
53% of 85 duels right on the average
33% of 15 situations better than 33%
Inferno13
38% -
0.76 -
87.2 -
1.02-
58% of 80 duels -
25% of 4 situations -
Dust 27
71% -
0.80 -
88.9 -
1.09-
50% of 34 duels -
60% of 5 situations -
Vertigo5
40% -
0.59 -
67.1 -
0.94-
48% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Arrow plays

Across 222 matches -Arrow averages K/R 0.81 and ADR 85.8; the rating across the 213 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Ancient with a 53% win rate in 53 matches. In 90 of 213 matches the rating was 1.10 or higher (42%), in 65 it was below 0.90. In 141 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. -Arrow loses the most ELO on Cache (−44 ELO, win rate 50%). Things go best on Mirage (+47 ELO, win rate 42%). Match no. 3 of the day goes best: 58% win rate, +23 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +126. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 84.8. Last 30 days: 4 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.