-Aquaaa-

Ukraine
On FACEIT since 2021 251 matches tracked 108 matches in 30 days
ELO ▼ 96
2,672
30-day peak: 3,038
Rank EU
#28,538
Ukraine #1,262 in Ukraine
Last updated:

How does -Aquaaa- play?

Rating 1.04 K/R 0.73 ADR 77.4 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 251 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.9
Knife kills 3 in 251 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 33x 4K, 3 aces in 212 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +153
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 77.7
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
97 matches · 53% win rate
On Ancient −90 ELO
47 matches · 45% win rate
Between 18:00 and 24:00 −330 ELO, win rate 44%
On Thursdays −345 ELO, win rate 30%

-Aquaaa- loses the most ELO on Mirage: −119 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
53% right on the average
0.72 better than 35%
77.7 better than 30%
1.01 better than 36%
56% of 339 duels better than 74%
44% of 63 situations better than 67%
Dust 264
50% better than 41%
0.73 better than 43%
75.8 better than 21%
1.04 better than 48%
57% of 236 duels better than 78%
30% of 40 situations better than 25%
Ancient47
45% better than 26%
0.75 better than 48%
78.2 better than 30%
1.08 better than 62%
46% of 165 duels better than 21%
30% of 43 situations better than 30%
Inferno16
44% better than 14%
0.75 better than 40%
76.8 better than 16%
1.04 better than 30%
54% of 56 duels right on the average
36% of 14 situations better than 43%
Nuke13
62% -
0.81 -
83.1 -
1.15-
53% of 43 duels -
22% of 9 situations -
Anubis7
43% -
0.73 -
76.9 -
1.03-
42% of 24 duels -
14% of 7 situations -
Cache5
20% -
0.64 -
75.8 -
0.92-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Aquaaa- plays

Across 251 matches -Aquaaa- averages K/R 0.73, ADR 77.4 and a rating of 1.04. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 90 of 251 matches the rating was 1.10 or higher (36%), in 86 it was below 0.90. In 212 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. -Aquaaa- loses the most ELO on Mirage (−119 ELO, win rate 53%). Things go best in match 2 of the day (−151 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −151 ELO. Improved over the last three months: Win rate +7 pp, ELO +153. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.7. Last 30 days: 108 matches, win rate 48%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.