-Aquaaa-
How does -Aquaaa- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average47% headshots and so clearly below the average (51%).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
Strength39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.17. Last 3 months: 1.04 (at the start 1.03). Right on the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 87.0. Last 3 months: 77.7 (at the start 75.3). Slightly below the average (81.1).
Share of headshot kills
Best month: May 2026 with 54%. Last 3 months: 46% (at the start 49%). Clearly below the average (51%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 50% (at the start 43%). Right on the average (50%).
Best month: October 2026 with 3,038. Last 3 months: 2,732 (at the start 2,579).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 251 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Aquaaa- loses the most ELO on Mirage: −119 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.28 · Dust 2
Maps in detail
from the last 251 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Aquaaa- plays
Across 251 matches -Aquaaa- averages K/R 0.73, ADR 77.4 and a rating of 1.04. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 90 of 251 matches the rating was 1.10 or higher (36%), in 86 it was below 0.90. In 212 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. -Aquaaa- loses the most ELO on Mirage (−119 ELO, win rate 53%). Things go best in match 2 of the day (−151 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −151 ELO. Improved over the last three months: Win rate +7 pp, ELO +153. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.7. Last 30 days: 108 matches, win rate 48%, net ELO −150.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.