-Amanda
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Weakness17% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).
Utility and deaths
Weakness2.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.09. Last 3 months: 1.03 (at the start 0.95). Just above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 86.5. Last 3 months: 79.2 (at the start 78.4). Just below the average (79.6).
Share of headshot kills
Best month: October 2026 with 74%. Last 3 months: 53% (at the start 48%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 61% (at the start 43%). Well above the average (49%).
Best month: October 2026 with 1,896.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 20%.
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 5 wins in a row · Overpass
- Most kills in a match: 39 · Mirage
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Amanda plays
Across 67 matches -Amanda averages K/R 0.70, ADR 77.4 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 15.4 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 24 of 67 matches the rating was 1.10 or higher (36%), in 24 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +5 pp, Win rate +18 pp. Unchanged in recent months: ADR at 79.2. Last 30 days: 20 matches, win rate 60%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.