-Am3L-

Kosovo
132 matches tracked
Last updated:

How does -Am3L- play?

Rating 1.04 (from 81 matches) K/R 0.74 ADR 77.9 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.04+0.04 · Ø 1.00 better than 80%
Pistol kills per match 1.9
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.0%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 73%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 52%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 16x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 79.1, Win rate at 50%
▼ Got worse
Rating −0.27, Headshots −7 pp, ELO −57

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
36 matches · 50% win rate
In match 2 of the day −24 ELO
27 matches · 44% win rate
Between 0:00 and 6:00 +57 ELO, win rate 43%

-Am3L- loses the most ELO on Mirage: −28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Longest win streak: 10 wins in a row · Vertigo
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.79 better than 84%
83.5 better than 77%
1.09 better than 84%
57% of 77 duels better than 85%
35% of 20 situations better than 46%
Ancient33
61% better than 82%
0.74 better than 69%
77.3 better than 43%
1.01 better than 68%
42% of 69 duels better than 14%
44% of 16 situations better than 68%
Anubis27
48% better than 42%
0.75 better than 66%
79.0 better than 51%
1.10 better than 85%
61% of 54 duels better than 96%
43% of 14 situations better than 64%
Dust 216
38% better than 14%
0.61 better than 8%
71.0 better than 13%
0.90-
42% of 33 duels better than 13%
33% of 9 situations better than 44%
Inferno11
27% -
0.63 -
65.3 -
0.84-
40% of 20 duels -
60% of 5 situations -
Nuke4
100% -
0.89 -
86.7 -
1.15-
42% of 12 duels -
100% of 1 situations -
Vertigo3
33% -
0.83 -
82.8 -
1.24-
40% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Am3L- plays

Across 131 matches -Am3L- averages K/R 0.74 and ADR 77.9; the rating across the 81 rated matches is 1.04. Most room to improve: Utility hit rate at 30%, better than only 20% of level 6 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. -Am3L- loses the most ELO on Mirage (−28 ELO, win rate 50%). Things go best on Ancient (+29 ELO, win rate 61%). From match no. 5 of the day on, things go best: 55% win rate, −50 ELO. Got weaker: Rating −0.27, Headshots −7 pp, ELO −57. Unchanged in recent months: K/R at 0.75, ADR at 79.1, Win rate at 50%. Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.