-Am3L-
Name history of -Am3L-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Am3L- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.04 K/D and so just above the average (1.00).
Impact
AverageExactly 2 kills in 13.6% of rounds and so slightly above the average (13.0%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.03 (at the start 1.30). Slightly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 81.9. Last 3 months: 79.1 (at the start 76.1). Just below the average (79.3).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 47% (at the start 54%). Slightly above the average (45%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 49%). Slightly below the average (52%).
Best month: August 2026 with 1,475. Last 3 months: 1,348 (at the start 1,405).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Am3L- loses the most ELO on Mirage: −28 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Anubis
- Longest win streak: 10 wins in a row · Vertigo
- Most kills in a match: 46 · Ancient
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Am3L- plays
Across 131 matches -Am3L- averages K/R 0.74 and ADR 77.9; the rating across the 81 rated matches is 1.04. Most room to improve: Utility hit rate at 30%, better than only 20% of level 6 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. -Am3L- loses the most ELO on Mirage (−28 ELO, win rate 50%). Things go best on Ancient (+29 ELO, win rate 61%). From match no. 5 of the day on, things go best: 55% win rate, −50 ELO. Got weaker: Rating −0.27, Headshots −7 pp, ELO −57. Unchanged in recent months: K/R at 0.75, ADR at 79.1, Win rate at 50%. Last 30 days: 1 matches, win rate 100%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.