-AlphY-

Turkey
On FACEIT since 2024 58 matches tracked 14 matches in 30 days
Last updated:

How does -AlphY- play?

Rating 1.01 K/R 0.69 ADR 72.3 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.7
Zeus kills1 in 58 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 11%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 2x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.6, Headshots −4 pp, Win rate −16 pp

Sep to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
41% better than 21%
0.79 better than 79%
80.1 better than 52%
1.15 better than 87%
58% of 89 duels better than 86%
50% of 28 situations better than 81%
Anubis11
73% -
0.61 -
66.5 -
0.94-
61% of 33 duels -
57% of 7 situations -
Ancient8
75% -
0.67 -
71.2 -
0.95-
53% of 34 duels -
40% of 5 situations -
Inferno7
86% -
0.59 -
65.7 -
0.84-
40% of 30 duels -
25% of 4 situations -
Mirage6
33% -
0.71 -
67.8 -
1.00-
35% of 17 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -AlphY- plays

Across 58 matches -AlphY- averages K/R 0.69, ADR 72.3 and a rating of 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Damage per round (ADR) at 72.3, better than only 11% of level 9 players. Averages 15.6 kills per match with 55% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 22 of 58 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 35 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. Got weaker: K/R −0.04, Rating −0.05, ADR −6.6, Headshots −4 pp, Win rate −16 pp. Last 30 days: 14 matches, win rate 43%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.