-Alcool
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months: 1.02 (at the start 1.01). Just above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 82.7. Last 3 months: 78.4 (at the start 79.1). Just below the average (79.2).
Share of headshot kills
Best month: July 2026 with 38%. Last 3 months: 37% (at the start 35%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months: 51% (at the start 57%). Clearly above the average (48%).
Best month: August 2026 with 1,538. Last 3 months: 1,538 (at the start 1,433).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Alcool loses the most ELO on Dust 2: −6 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Dust 2
- Highest rating in a match: 2.03 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Alcool plays
Across 70 matches -Alcool averages K/R 0.71, ADR 78.6 and a rating of 1.01. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 15.5 kills per match with 36% headshots. The strongest map is Dust 2 with a 55% win rate in 33 matches. In 30 of 70 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 48 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. -Alcool loses the most ELO on Dust 2 (−6 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, ELO +105. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.02, ADR at 78.4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.