-Akiira-

Vietnam
On FACEIT since 2025 136 matches tracked 54 matches in 30 days
ELO ▲ 85
2,167
30-day peak: 2,167
Rank SEA ▲ 133 places
#3,541
Vietnam #285 in Vietnam
30 days · prev. #3,674 · best #2,938
Last updated:

How does -Akiira- play?

Rating 0.99 (from 86 matches) K/R 0.69 ADR 78.9 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 17x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Headshots +5 pp, Win rate +5 pp
= Stayed the same
ADR at 79.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
33 matches · 39% win rate
In match 3 of the day ±0 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −78 ELO, win rate 40%
On Wednesdays +28 ELO, win rate 39%

-Akiira- loses the most ELO on Ancient: −51 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 42%
0.69 better than 27%
79.4 better than 44%
1.02 better than 48%
46% of 102 duels better than 21%
40% of 15 situations better than 57%
Ancient33
39% better than 12%
0.74 right on the average
80.7 better than 46%
1.05 better than 58%
55% of 75 duels better than 72%
23% of 13 situations better than 18%
Dust 224
63% better than 86%
0.67 better than 19%
75.8 better than 23%
1.00 better than 39%
51% of 77 duels right on the average
45% of 11 situations better than 72%
Inferno14
36% -
0.66 -
78.2 -
0.91-
27% of 26 duels -
0% of 5 situations -
Anubis13
38% -
0.66 -
78.8 -
0.93-
41% of 46 duels -
67% of 3 situations -
Nuke7
29% -
0.70 -
81.8 -
0.83-
40% of 5 duels -
-
Cache3
100% -
0.72 -
69.4 -
0.96-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Akiira- plays

Across 136 matches -Akiira- averages K/R 0.69 and ADR 78.9; the rating across the 86 rated matches is 0.99. Most room to improve: Opening duels won at 47%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 28 of 86 matches the rating was 1.10 or higher (33%), in 33 it was below 0.90. In 86 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. -Akiira- loses the most ELO on Ancient (−51 ELO, win rate 39%). Things go best on Dust 2 (+53 ELO, win rate 63%). Match no. 2 of the day goes best: 53% win rate, +53 ELO. Improved over the last three months: K/R +0.04, Headshots +5 pp, Win rate +5 pp. Unchanged in recent months: ADR at 79.2. Last 30 days: 54 matches, win rate 43%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.