-AkiHiko666-
Name history of -AkiHiko666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -AkiHiko666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.02 (at the start 1.14). Just below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.3. Last 3 months: 79.4 (at the start 84.3). Just below the average (80.8).
Share of headshot kills
Best month: October 2026 with 62%. Last 3 months: 59% (at the start 53%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 51%. Last 3 months: 47% (at the start 51%). Clearly below the average (50%).
Best month: October 2026 with 2,272. Last 3 months: 2,272 (at the start 2,198).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AkiHiko666- loses the most ELO on Mirage: −130 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.30 · Mirage
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AkiHiko666- plays
Across 157 matches -AkiHiko666- averages K/R 0.77, ADR 82.0 and a rating of 1.08. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 66 of 157 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. -AkiHiko666- loses the most ELO on Mirage (−130 ELO, win rate 53%). Things go best in match 2 of the day (+55 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +55 ELO. Improved over the last three months: Headshots +6 pp, ELO +74. Got weaker: K/R −0.08, Rating −0.12, ADR −4.9, Win rate −4 pp. Last 30 days: 37 matches, win rate 43%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.