-Ainz

CN
228 matches tracked 79 matches in 30 days
Last updated:

How does -Ainz play?

Rating 1.01 (from 135 matches) K/R 0.77 ADR 89.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Deals serious damage
More damage per round than the level 10 average.
Damage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 9%−2 pp better than 50%
K/D 1.12+0.08 better than 77%
Pistol kills per match 3.0
Knife kills 1 in 228 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 18x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 6.5+2.4 better than 92%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +260
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.12, ADR −9.6, Headshots −2 pp

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.84).

Patterns

From the last 228 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
37 matches · 46% wins
On Anubis −78 ELO
65 matches · 49% wins
Between 18:00 and 24:00 +46 ELO, win rate 50%
On Mondays +5 ELO, win rate 50%

-Ainz loses the most ELO in match 3 of the day: −82 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis65
49% better than 34%
0.76 better than 58%
92.4 better than 93%
1.03 better than 45%
52% of 270 duels level
32% of 41 situations better than 32%
Dust 238
58% better than 70%
0.73 better than 44%
84.1 better than 66%
0.94 better than 18%
52% of 153 duels level
39% of 33 situations better than 53%
Inferno36
58% better than 59%
0.81 better than 76%
93.6 better than 88%
1.05 level
50% of 150 duels better than 40%
39% of 23 situations better than 48%
Nuke28
61% better than 65%
0.87 better than 88%
96.8 better than 95%
1.07 better than 59%
62% of 123 duels better than 92%
28% of 18 situations better than 21%
Ancient27
59% better than 69%
0.74 level
85.3 better than 68%
1.01 better than 40%
56% of 112 duels better than 75%
47% of 15 situations better than 72%
Cache15
67% -
0.72 -
82.6 -
0.99-
52% of 60 duels -
80% of 5 situations -
Mirage15
27% better than 1%
0.69 better than 24%
81.9 better than 56%
0.84-
42% of 69 duels better than 8%
33% of 9 situations better than 34%

Compared with players on the same level who have at least 15 matches on the map.

How -Ainz plays

Across 228 matches -Ainz averages K/R 0.77 and ADR 89.5; the rating across the 135 rated matches is 1.01. Biggest strength: Utility damage per round at 6.5. That is better than 92% of players on level 10. On average 16.6 kills per match, 50% of them headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 52 of 135 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 132 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. -Ainz loses the most ELO in match 3 of the day (−82 ELO, win rate 46%). Things go best on Nuke (+150 ELO, win rate 61%). Improved over the last three months: ELO +260. Got weaker: K/R −0.12, ADR −9.6, Headshots −2 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 79 matches, win rate 57%, ELO balance +137.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.