-Agusss-
Name history of -Agusss-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Agusss- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.72 (at the start 0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07.
Damage per round (ADR)
Best month: October 2026 with 84.9. Last 3 months: 80.8 (at the start 79.0).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months unchanged at 43%.
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 43% (at the start 54%).
Best month: July 2026 with 1,867. Last 3 months: 1,626 (at the start 1,859).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-Agusss- loses the most ELO on Mirage: −80 ELO, 29% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Nuke
- Most kills in a match: 42 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Agusss- plays
Across 133 matches -Agusss- averages K/R 0.71 and ADR 79.7; the rating across the 25 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 53%. That is better than 98% of players on level 8. Most room to improve: Rounds with a death at 77%. That is better than only 7% of players on level 8. On average 15.7 kills per match, 43% of them headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 12 of 25 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 45 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. -Agusss- loses the most ELO on Mirage (−80 ELO, win rate 29%). Things go best in match 2 of the day (+21 ELO, win rate 63%). Got weaker: Win rate −11 pp, ELO −233. Unchanged in recent months: K/R at 0.72, ADR at 80.8, Headshots at 43%. Last 30 days: 25 matches, win rate 48%, ELO balance −24.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.