-AeroM

Russia
On FACEIT since 2019 316 matches tracked 112 matches in 30 days
ELO ▲ 132
3,109
30-day peak: 3,109
Rank EU ▲ 439 places
#5,295
Russia #1,492 in Russia
30 days · prev. #5,734 · best #4,704
Last updated:
Next update possible in 57m 37s

How does -AeroM play?

Rating 1.08 (from 293 matches) K/R 0.77 ADR 84.7 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 293 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.4
Knife kills 2 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 36x 4K, 7 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +78
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.10, Rating −0.17, ADR −10.1, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.75 (at the start 0.85). Right on the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
72 matches · 64% win rate
On Anubis −72 ELO
53 matches · 53% win rate
On Fridays +34 ELO, win rate 48%

-AeroM loses the most ELO on Ancient: −75 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.97 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
57% better than 60%
0.78 better than 59%
85.6 better than 66%
1.07 right on the average
47% of 412 duels better than 19%
47% of 38 situations better than 74%
Ancient72
64% better than 78%
0.81 better than 74%
88.7 better than 79%
1.16 better than 79%
54% of 305 duels better than 59%
42% of 33 situations better than 59%
Anubis53
53% better than 43%
0.71 better than 28%
78.6 better than 33%
1.03 better than 39%
52% of 212 duels better than 46%
48% of 25 situations better than 71%
Nuke28
50% better than 26%
0.78 better than 54%
85.0 better than 62%
1.08 right on the average
54% of 138 duels better than 53%
14% of 7 situations better than 7%
Dust 227
56% better than 54%
0.72 better than 32%
79.6 better than 37%
1.00 better than 25%
49% of 110 duels better than 30%
17% of 6 situations better than 6%
Inferno23
43% better than 5%
0.82 better than 66%
87.2 better than 61%
1.12 better than 48%
55% of 80 duels better than 43%
43% of 14 situations better than 59%
Cache19
68% better than 78%
0.76 better than 38%
84.7 better than 47%
1.06 better than 32%
47% of 81 duels better than 14%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How -AeroM plays

Across 316 matches -AeroM averages K/R 0.77 and ADR 84.7; the rating across the 293 rated matches is 1.08. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 127 of 293 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 246 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: July 2026 at 1.23. -AeroM loses the most ELO on Ancient (−75 ELO, win rate 64%). Things go best in match 3 of the day (+53 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +53 ELO. Improved over the last three months: ELO +78. Got weaker: K/R −0.10, Rating −0.17, ADR −10.1, Win rate −6 pp. Unchanged in recent months: Headshots at 60%. Last 30 days: 112 matches, win rate 54%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.