-AdioSS-

Greece
On FACEIT since 2020 262 matches tracked 122 matches in 30 days
Last updated:

How does -AdioSS- play?

Rating 1.00 (from 241 matches) K/R 0.72 ADR 80.4 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.2
Knife kills 9 in 262 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +290
= Stayed the same
Rating at 0.99
▼ Got worse
K/R −0.07, ADR −9.6, Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
48 matches · 54% win rate
On Inferno −25 ELO
31 matches · 61% win rate
On Thursdays −24 ELO, win rate 45%

-AdioSS- loses the most ELO on Ancient: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 1.91 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 27%
0.75 right on the average
82.8 better than 58%
1.00 better than 37%
51% of 307 duels right on the average
38% of 55 situations right on the average
Ancient48
54% better than 57%
0.72 better than 37%
79.4 better than 38%
1.00 better than 38%
54% of 172 duels better than 62%
37% of 41 situations better than 46%
Anubis45
44% better than 24%
0.77 better than 61%
85.3 better than 70%
1.07 better than 58%
52% of 221 duels right on the average
54% of 26 situations better than 81%
Inferno31
61% better than 71%
0.71 better than 33%
79.7 better than 36%
1.04 better than 44%
47% of 114 duels better than 19%
31% of 13 situations better than 34%
Dust 223
61% better than 81%
0.66 better than 13%
75.4 better than 22%
0.94 better than 17%
54% of 112 duels better than 65%
56% of 16 situations better than 89%
Nuke18
44% better than 16%
0.65 better than 7%
72.7 better than 8%
0.91 better than 9%
48% of 90 duels better than 26%
67% of 6 situations better than 95%
Cache16
63% -
0.65 -
75.1 -
0.97-
55% of 80 duels -
50% of 4 situations -
Vertigo4
25% -
0.63 -
70.1 -
0.85-
63% of 16 duels -
50% of 2 situations -
Overpass3
67% -
0.87 -
96.1 -
0.70-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -AdioSS- plays

Across 262 matches -AdioSS- averages K/R 0.72 and ADR 80.4; the rating across the 241 rated matches is 1.00. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 41% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 98 of 241 matches the rating was 1.10 or higher (41%), in 104 it was below 0.90. In 164 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. -AdioSS- loses the most ELO on Ancient (−25 ELO, win rate 54%). Things go best on Dust 2 (+74 ELO, win rate 61%). Match no. 4 of the day goes best: 63% win rate, +50 ELO. Improved over the last three months: ELO +290. Got weaker: K/R −0.07, ADR −9.6, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 122 matches, win rate 46%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.