-AdamanT-

BY
329 matches tracked 123 matches in 30 days
ELO ▲ 178
2,870
30-day peak: 3,096
Rank EU ▼ 4,941 places
#12,738 #384 in BY
30 days · before #7,797 · best #7,797
Last updated:

How does -AdamanT- play?

Rating 1.13 (from 161 matches) K/R 0.80 ADR 88.1 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 161 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 95%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 69%
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 1.1−0.5 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 15%
AWP share of kills 17%+6 pp better than 80%
K/D 1.08+0.05 better than 64%
Pistol kills per match 3.2
Knife kills 16 in 329 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 70%
Rounds with 3K 5.5%+1.4 pp better than 91%
MVPs per match 2.8+0.5 better than 88%
4Ks and aces 59x 4K, 5 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.29−0.01 better than 48%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.80, ADR at 88.3, Headshots at 44%
▼ Got worse
ELO −277

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77).

Patterns

From the last 329 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −77 ELO
94 matches · 50% wins
On Anubis −61 ELO
33 matches · 55% wins
On Nuke −14 ELO
20 matches · 30% wins

-AdamanT- loses the most ELO on Mirage: −77 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
53% level
0.82 better than 82%
91.7 better than 90%
1.11–
54% of 683 duels better than 66%
42% of 43 situations better than 60%
Mirage94
50% better than 42%
0.78 better than 67%
86.8 better than 77%
1.11–
52% of 544 duels level
28% of 39 situations better than 20%
Ancient35
51% better than 46%
0.85 better than 89%
90.9 better than 88%
1.17–
52% of 166 duels level
52% of 21 situations better than 83%
Anubis33
55% better than 58%
0.78 better than 66%
85.1 better than 70%
1.18–
53% of 184 duels better than 55%
50% of 8 situations better than 76%
Inferno26
65% better than 84%
0.83 better than 76%
89.8 better than 75%
1.21–
55% of 148 duels better than 58%
67% of 6 situations better than 97%
Nuke20
30% better than 2%
0.75 better than 41%
81.4 better than 41%
1.03–
51% of 123 duels better than 41%
0% of 9 situations better than 1%
Cache10
50% –
0.72 –
78.5 –
1.18–
46% of 72 duels –
20% of 5 situations –
Aim_redline_faceit3
67% –
0.58 –
64.4 –
0.96–
58% of 60 duels –
58% of 60 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -AdamanT- plays

Across 329 matches -AdamanT- averages K/R 0.80 and ADR 88.1; the rating across the 161 rated matches is 1.13. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 15% of players on level 10. On average 17.8 kills per match, 44% of them headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 81 of 161 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 262 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. -AdamanT- loses the most ELO on Mirage (−77 ELO, win rate 50%). Things go best on Ancient (+42 ELO, win rate 51%). Improved over the last three months: Win rate +3 pp. Got weaker: ELO −277. Unchanged in recent months: K/R at 0.80, ADR at 88.3, Headshots at 44%. Last 30 days: 123 matches, win rate 53%, ELO balance +68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.