-Action

Czech Republic
On FACEIT since 2025 103 matches tracked 103 matches in 30 days
ELO ▼ 153
2,348
30-day peak: 2,501
Rank EU
#86,294
Czech Republic #700 in Czech Republic
Last updated:

How does -Action play?

Rating 1.00 K/R 0.71 ADR 80.0 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 35% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
29 matches · 52% win rate
In match 1 of the day −52 ELO
20 matches · 40% win rate
On Dust 2 −30 ELO
22 matches · 55% win rate

-Action loses the most ELO on Mirage: −58 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.17 · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% right on the average
0.73 better than 42%
79.8 better than 43%
0.99 better than 34%
49% of 96 duels better than 36%
28% of 25 situations better than 22%
Dust 222
55% better than 62%
0.70 better than 30%
78.4 better than 37%
0.99 better than 33%
55% of 73 duels better than 70%
29% of 17 situations better than 26%
Anubis21
33% better than 5%
0.70 better than 28%
80.7 better than 47%
0.99 better than 33%
54% of 54 duels better than 63%
42% of 19 situations better than 57%
Inferno11
36% -
0.74 -
87.2 -
1.05-
49% of 41 duels -
75% of 8 situations -
Ancient9
78% -
0.77 -
82.8 -
1.09-
44% of 18 duels -
0% of 5 situations -
Cache9
11% -
0.66 -
75.1 -
0.99-
39% of 28 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Action plays

Across 103 matches -Action averages K/R 0.71, ADR 80.0 and a rating of 1.00. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 35% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 30 of 103 matches the rating was 1.10 or higher (29%), in 37 it was below 0.90. In 103 matches with detailed stats: 13 4Ks and 3 aces. -Action loses the most ELO on Mirage (−58 ELO, win rate 52%). Last 30 days: 103 matches, win rate 46%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.